Online Sandbox Game

An online 2D platformer shooter with sandbox elements that I worked on for 2 years.

I made and programmed everything from scratch in C++, totalling ~60,000 lines of code. It doesn’t use any external engines or libraries (except a couple stb headers).

The game features 2D shooter combat and platformer movement with grappling hooks, comparable to other games like Soldat, Liero, or Tee Worlds.

The terrain can be destroyed over the course of battle. I also had plans for an open-world survival mode, where terrain could be destroyed to gather resources. The world consists of a set of polygons that can be modified. It’s a similar concept to Little Big Planet, but without rigid body physics.

There is an in-game editor that allows modifying the terrain with a variety of useful tools. The editor works fully with online multiplayer, so players can join their friends to build their own worlds.

The development was paused due to the big scope of the project.